As the most popular movie in this summer, the box office of Wolf Warrior II has reached 5.2 billion yuan, you must have watched the film; it is the same to King of Glory, a real game player must have sunk in it. Guess, when Wolf Warrior II encounters King of Glory what passion will burst? It was pointed out that "Wolf Warrior II" is a classic qualifying of King of Glory, less win more and one beat five, and Wu Jing is the best MVP in gold division. Once meet, Wu Jing MVP kills directly off the other group!
Such popular game will appear in 2017SINOCES in Qingdao International Exhibition Centre on September 22-25 when Tencent takes part in this E-sports exhibition which is established for the first time. At that time, E-sports ground will host Qingdao King of Glory Games, high-end configuration and new technology to create the immersion experience, operability and human body with a higher degree of perception, bring an unprecedented experience for players and a hearty dripping subversive duel will witness the glory of the moment!
The data of King of Glory in all events is higher than last season because King of Glory with the game gene: fair and equitable competitive mode, never give up competitive spirit makes the player enthusiasm of watching game grow.
The King of Glory of the Qingdao City Competition is the third King City Competition for the first time in Qingdao. SINOCES will help the King of Glory the official to create a richer and diverse event culture. The winner can be directly promoted to the Shandong province contest, and finally to participate in China regional championship. The organizers will provide players with the value of one hundred thousand yuan of the online equipment; the final winner can get 20,000 yuan in cash awards. In addition to the activities of the scene where players set off blood war, SINOCES also invited the relevant personnel to synchronize live, explain the process of the event.
2017SINOCES will be combined with the upstream and downstream industry resources, promote development of animation and other related industries. At the same time, promote technical services for enterprises to focus on virtual reality and augmented reality and other fields, enhance service capabilities, and speed up the transformation and upgrading. In the context of the digital economy, SINOCES provides a more open strategy platform for gaming industry manufacturers, promotes the gaming industry exchanges, cooperation, learning and other directions to play a good service and the role of the organizers.
In addition, this year's exhibition is expected to have 70,000 people arrived at the scene, a huge scale of the exhibition and experience groups will be reflected in the user needs and commercial value discovering and other aspects of the overall development of China's gaming industry to provide greater help, improve the gaming ecological system and for game industry to open up new opportunities for development. We look forward to seeing more innovation about the gaming industry at SINOCES this year.